1. The Spatials V3 devblog 2016-03-07

    Internal development notes, very slightly cleaned up and commented a week later.

    TL;DR: Vitals state machine, sleep and hunger, better coordination between systems

    This week finally saw the first working implementation of V3 vitals. Vitals are meant to be implemented as any other entity system, and there's also a …

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  2. The Spatials V3 devblog 2016-02-29

    Internal development notes, very slightly cleaned up and commented a week later.

    TL;DR: More rooms tiles for the station, more work on the info tool, start work on vitals

    We are debating on opening up the tile building model of the game in V3. Now it's still the same …

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  3. The Spatials V3 devblog 2016-02-22

    Internal development notes, very slightly cleaned up and commented a week later.

    TL;DR: AI for station robots, solid click testing code, begin implementing final info inspector

    Another slow week, but things are starting to pick up steam.

    The last update saw the addition of helper robots for the station …

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  4. The Spatials V3 devblog 2016-02-15

    Internal development notes, very slightly cleaned up and commented a week later.

    TL;DR: colorizable layer for station tiles, full robot art.

    A slow week due to real life commitments, but with some interesting new art to show off.

    A stapple of good sim games which involve construction is allowing …

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  5. The Spatials V3 devblog 2016-02-08

    Internal development notes, very slightly cleaned up and commented a week later.

    TL;DR: new station robots art, firefighter job, random far targets for station infiltration, sneaking, deception, roting and miasma, repair job.

    The V3 station is going to be much more complex than in V2. Your officers will be …

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