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  1. The Spatials V3 devblog 2016-04-11

    Internal development notes, very slightly cleaned up and commented a week later.

    TL;DR: Officer death is now possible; visitors have been implemented using the docks as a test spawner, along with basic timer and shopping systems; a new way to run game logic that smooths out CPU usage over ...

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  2. The Spatials V3 devblog 2016-04-04

    Internal development notes, very slightly cleaned up and commented a week later.

    TL;DR: extreme conditions for thirst (passing out), sleep (forced sleep anywhere) and mind (homicidal rampage); social vital with stacking feeling for having a chat; speed controls with active pause; and a developer console with a REPL.

    - very ...
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  3. The Spatials V3 devblog 2016-03-28

    Internal development notes, very slightly cleaned up and commented a week later.

    TL;DR: mind system with feelings, new display for stock items, more usable design for the info panel, a new enemy/weird NPC, a test disease.

    Another week, another addition to new V3 NPCs. We are still deciding ...

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  4. The Spatials V3 devblog 2016-03-21

    Internal development notes, very slightly cleaned up and commented a week later.

    TL;DR: Hospital and doctors, showers with soap stocks, bar with drinks and bartenders.

    More work on vitals and their systems for this update. There's been many tweaks and refinements to existing code, specially related to interaction ...

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