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  1. The Spatials V3 devblog 2016-01-25

    Internal development notes, very slightly cleaned up and commented a week later.

    TL;DR: added support for complex layered objects, removed sectors from the galaxy

    As part of the ship bridge work started earlier in January, a new kind of object display has been added. The bridge features some interactive ...

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  2. The Spatials V3 devblog 2016-01-18

    Internal development notes, very slightly cleaned up and commented a week later.

    TL;DR: work on the new ship bridge view has started

    Another major piece of the V3 design is now in place. In V2 travel was instantaneous. For V3 we are introducing spaceships, which will need to be ...

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  3. The Spatials V3 devblog 2016-01-11

    Internal development notes, very slightly cleaned up and commented a week later.

    TL;DR: buildings leave debris and smoke when destroyed, new ancient ruins tileset and camps for uncolonized planets, a new projectile-like attack with a final bomb, and health bars.

    - building death proc: spawn the whitelisted burnt ruins
        plus ...
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  4. The Spatials V3 devblog 2016-01-04

    Internal development notes, very slightly cleaned up and commented a week later.

    TL;DR: more development for combat AI and various fixes.

    The past two weeks with the holidays in the middle have been low intensity for development, but work advances steadily.

    - generic sdl backend
        handle non-vsync main loop
        custom ...
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