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  1. The Spatials V3 devblog 2016-05-16

    Internal development notes, very slightly cleaned up and commented a week later.

    TL;DR: docks for officer ship shuttles, the home system is now always centered, better level progression for galaxy systems, the object build tool now has an info panel, better firefighting, fix rotting and re-enable miasma, initial recruitment ...

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  2. The Spatials V3 devblog 2016-05-09

    Internal development notes, very slightly cleaned up and commented a week later.

    TL;DR: robot energy and repair systems, aesthetics vital, flush-to-wall doors, galaxy travel is now based on a wormhole map, ship auto pilot editor.

    Last week I returned to full on gameplay systems programming, with a much needed ...

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  3. The Spatials V3 devblog 2016-05-02

    Internal development notes, very slightly cleaned up and commented a week later.

    TL;DR: performance optimizations, cross platform Steam Cloud saves, Steam Workshop support for mods and translations.

    For the past two weeks we've been very busy with some TOP SECRET internal deadline, having a mini stabilization phase for ...

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  4. The Spatials V3 devblog 2016-04-18

    Internal development notes, very slightly cleaned up and commented a week later.

    TL;DR: new backgrounds; ghost mode entities; new builder robot that can move on the outside; new images for destroyed station objects; remove all floor object restrictions; separate floor and object build tool; redesign object build tool as ...

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