Internal development notes, very slightly cleaned up and commented a week later.
TL;DR: colorizable layer for station tiles, full robot art.
A slow week due to real life commitments, but with some interesting new art to show off.
A stapple of good sim games which involve construction is allowing some degree of customization. The Spatials is a bit more rigid in this regard, with the art for constructed tiles being very defined in their purpose. But for V3 we’ve implemented a new twist: most constructed tiles now have a “colorizable” layer, which will be able to pick up a color from a palette.
- color layers for station tilemap - add tile color/material to tilemap bits - map colors to internal palette and use in MapBuilder - debug ui for a color palette, affects new floor building
It’s also possible to pick a different color for each tile, so the user can make floor designs if they desire so. We haven’t decided yet on how to map this new feature to gameplay, and are thinking about several options (like introducing materials for building, to get different colors from them).
The new robot art mentioned in the last post is now complete:
It has been added to the game resources and it’s waiting its AI programming. Most of it is ready, but the firefighter logic may have to be re-done to give it more sense for a robot.